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Friday, December 2, 2011

Locke Cole's proviso

NES and SNES era rpgs are close to my heart, an inseparable part of my childhood. Hey, we're talking about the early nineties here, so I could've been doing a lot worse. As I'm always happy to point out, these games are the reason why I knew, as a third grader, what the words "zenith", "troglodyte", and "mercurial" meant.

While I was going through high school and college, always working, playing sports, and maintaining multiple committed long-term relationships (not simultaneously--I'm not that alpha!), I went on an extended hiatus from gaming, but a few years ago as I settled into the same kind of lifestyle that sent Guile Frost off on a hunt for M. Bison's head, it was easier to make time to indulge myself again.

Still, as precocious as I like to fancy myself having been as a stripling, I missed a lot. Several months ago, I played through Final Fantasy VI on Game Cube using the GBA accessory. That Locke personifies a caricature of what Robert Nozick coined as the Lockean Proviso (I say as a caricature because he does not do so in an affirming way, as the things Locke seeks out are not in abundance and his gain is some other explorer's potential loss) is one of the many things that flew right over my head when I was younger. As defined in the Second Treatise on Government:
Nor was this appropriation of any parcel of land, by improving it, any prejudice to any other man, since there was still enough and as good left, and more than the yet unprovided could use. So that, in effect, there was never the less left for others because of his enclosure for himself. For he that leaves as much as another can make use of does as good as take nothing at all. Nobody could think himself injured by the drinking of another man, though he took a good draught, who had a whole river of the same water left him to quench his thirst. And the case of land and water, where there is enough of both, is perfectly the same.
The accusation, first stated indirectly by way of the fascistic Empire he is resisting through Terra, that Locke is a thief and his riposte that he is a treasure hunter is a recurring theme in the game. Occupationally, though, what Locke sets out to find lacks ownership (at least presently--some of the things are relics and other treasures lost to civilization), so it's not as though he is blatantly stealing property clearly and contractually owned by another entity--which is exactly why the proviso is relevant, since it presents a way of evaluating how private ownership should be determined. And the work of a treasure hunter who is motivated by gain does not satisfy the proviso, even when that gain is not of the vain material variety, but is instead Lazarusian in nature.

His work does, however, assist in the ultimate downfall of the Empire and eventually of Kefka. So while Locke is a humorous caricature of one of John Locke's central ideas on the moral distribution of property, he's still a sympathetic protagonist.

Taking it a step further and making editorial presumptions of Kitase and crew, one might assert that Locke serves as a vehicle for the argument that while the ambition for wealth is inherently selfish--and not the unadulterated force for the common good that is impervious to being impugned as the most stringent libertarians might argue that it is--it is, on net, a positive force for humanity (while the ambition for power, personified by Gestahl and to a more perverted extent, Kefka, is not).

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